Doom Wad Station is THE stop on the internet for maps and mods for Doom 3 as well as all the up to date information on Doom 3 Total Conversion projects. If it's Doom, Doom 2 or Doom 3, you'll find it at Doom Wad Station. Find the id logo secret room in DOOM 3: Bronze: Big Boy: Defeat Cyberdemon boss in DOOM 3: Bronze: Boomtastic: Blow up 50 barrels in the DOOM 3, RoE, or Lost Mission campaigns: Bronze: Bot Buddy (secret) Keep a Sentry Bot alive to its destination in DOOM 3, RoE, or Lost Mission (except Mars City) Bronze: Cookie Stealer: Defeat Guardian boss in. Doom 3 Sentry Bots are a type of robot made by UAC to guard their bases, or used to lead people from one point to another. They first appeared in Doom 3, but made an appearance in Doom II RPG as well. Mar 15, 2015 The sentry bot is a small, dog-sized security robot with a prominent head and four highly articulated spider-like legs. It is employed in all sectors of Mars City in Doom 3. Each sentry bot is equipped with a powerful machine gun and a flashlight. They were constructed by Mixom Corporation for the UAC. Though utilizing sophisticated artificial intelligence, records of several adverse incidents.
From DoomWiki.org
Security codes are used to open storage lockers and other sealed areas in Doom 3. They are almost always obtained from PDAs on the same level, via emails or audio log entries. Many of the heavy weapons and large powerups are locked up, so the more codes are found, the better equipped the marine becomes.
List of locker codes[edit]
Doom Wad Station is THE stop on the internet for maps and mods for Doom 3 as well as all the up to date information on Doom 3 Total Conversion projects. If it's Doom, Doom 2 or Doom 3, you'll find it at Doom Wad Station. Find the id logo secret room in DOOM 3: Bronze: Big Boy: Defeat Cyberdemon boss in DOOM 3: Bronze: Boomtastic: Blow up 50 barrels in the DOOM 3, RoE, or Lost Mission campaigns: Bronze: Bot Buddy (secret) Keep a Sentry Bot alive to its destination in DOOM 3, RoE, or Lost Mission (except Mars City) Bronze: Cookie Stealer: Defeat Guardian boss in. Doom 3 Sentry Bots are a type of robot made by UAC to guard their bases, or used to lead people from one point to another. They first appeared in Doom 3, but made an appearance in Doom II RPG as well. Mar 15, 2015 The sentry bot is a small, dog-sized security robot with a prominent head and four highly articulated spider-like legs. It is employed in all sectors of Mars City in Doom 3. Each sentry bot is equipped with a powerful machine gun and a flashlight. They were constructed by Mixom Corporation for the UAC. Though utilizing sophisticated artificial intelligence, records of several adverse incidents.
From DoomWiki.org
Security codes are used to open storage lockers and other sealed areas in Doom 3. They are almost always obtained from PDAs on the same level, via emails or audio log entries. Many of the heavy weapons and large powerups are locked up, so the more codes are found, the better equipped the marine becomes.
List of locker codes[edit]
Note that Level indicates where the code is needed, if different from where it is received.
Game | Level | Source | Code | Where used | Locker ID |
---|---|---|---|---|---|
Doom 3 | Mars City | Adam Berneche | 396 | Locker next to elevator | #001 |
Doom 3 | Mars City Underground | Grant Baston | 531 | Locker in Energy Stabilization Unit | #023 |
Doom 3 | Mars City Underground | Frank Delahue | 842 | Valve control panel (extinguishes fire) | |
Doom 3 | Mars City (revisited) | Mark Caseon | 347 | Locker in medical lab | #017 |
Doom 3 | Mars City (revisited) | Bill Tyson | 584 | Weapons Storage room | |
Doom 3 | Administration | Alan Dorweiler | 586 | Locker next to health station | #013 |
Doom 3 | Administration | www.martianbuddy.com (original releases) Jonathan Moses (BFG Edition) | 0508 | Martian Buddy cabinet | |
Doom 3 | Alpha Labs - Sector 1 | Kyle Berger | 752 | Locker in EPD lab | #009 |
Doom 3 | Alpha Labs - Sector 2 | Andrew Chin | 409 | Damaged locker | #038 |
Doom 3 | Alpha Labs - Sector 2 | Walter Connors | 102 | Locker at top of ladder | #039 |
Doom 3 | Alpha Labs - Sector 3 | Mark Lamia | 123 | Locker at bottom of lift Locker behind locked door Locker in final room | #047 #048 #049 |
Doom 3 | Alpha Labs - Sector 4 | Henry Nelson | 651 | Locker on far side of bridge | #064 |
Doom 3 | Enpro Plant | Theresa Chasar | 972 | Locker in her office | #063 |
Doom 3 | Enpro Plant | Steve Hammer | 734 | Plasma Storage room | |
Doom 3 | Communications: Central Communications Tower | Ben Wolfe | 246 | Locker in Sentry Bot control room | #054 |
Doom 3 | Recycling - Sector 2: Waste Recycling Center | Nick Sadowayj | 483 | Locker near airlock | #003 |
Doom 3 | Monorail: Facility Transport | Charles Hollies | 142 | Locker in security office | #054 |
Doom 3 | Monorail: Facility Transport | Gary Ross | 826 | Monorail airlock | |
Doom 3 | Monorail: Facility Transport | Karl Cullen | 364 | Lockers near turret gun | #078 #079 |
Doom 3 | Delta Labs - Level 1 | Robert Price | 298 | Locker in storage room | #21D |
Doom 3 | Delta Labs - Level 2a | Frank Cinders | 538 | Locker in Records Office | #112 |
Doom 3 | Delta Labs - Level 2a | Michael Abrams | 931 | Office with BFG | #901 |
Doom 3 | Delta Labs - Level 2a | Computer monitor near locker | 972 | Locker next to Halon control panel | #116 |
Doom 3 | Delta Labs - Level 2a | Sticky note on locker | 715 | Locker in Operations Server Room | #114 |
Doom 3 | Delta Labs - Level 2b | Francis Erikson | 259 | Locker in maintenance corridor | #103 |
Doom 3 | Delta Labs - Level 2b | Dr. Michaels | 624 | Lockers in specimen lab | #216 #217 |
Doom 3 | Delta Labs - Level 2b | Jacob Stemmons | 371 | Locker at bottom of lift | #213 |
Doom 3 | Delta Labs - Level 2b | Sticky note on locker | 372 | Locker in Analysis Control | #666 |
Doom 3 | Delta Labs - Level 2b | Elizabeth McNeil | 725 | Storage area 07 | |
Doom 3 | Delta Labs - Level 2b | www.martianbuddy.com (original releases) Jonathan Moses (BFG Edition) | 0508 | Martian Buddy cabinet | |
Doom 3 | Delta Labs - Level 2b | Elizabeth McNeil | 463 | Final room with arch-vile | |
Doom 3 | Delta Labs - Level 3 | Han Lee | 836 | Lockers near large teleporter | #386 #387 |
Doom 3 | Delta Labs - Level 3 | Frank Cerano | 841 | Locker near teleporter control panel | #317 |
Doom 3 | Delta Labs - Level 4 | Jack Gilbert | 579 | Locker in control room | #104 |
Doom 3 | Central Processing: Processing Distribution Center | Bruce Jackson | 571 | Locker near security checkpoint | #452 |
Doom 3 | Central Processing: Processing Distribution Center | Tony Bates | 627 | Door of Lab A | |
Doom 3 | Central Processing: Processing Distribution Center | Charlie Haskell | 468 | Locker in Lab A | #669 |
RoE | Erebus - Level 2: Erebus Dig Site | Marcus Tanner | 516 | Locker in elevator bay | #029 |
RoE | Erebus - Level 3: Erebus Labs | Preston Glenn | 769 | Locker in chemical storage area | #105 |
RoE | Erebus - Level 3: Erebus Labs | Steven Crane | 428 | Sarge's double barrel shotgun case | |
RoE | Erebus - Level 4: Erebus Control | Ron Gibbons | 937 | Locker in Administration Access Locker in main office | #407 #408 |
RoE | Erebus - Level 6: Erebus Station | Fred Grossman | 134 | Lockers in armory | #034 #035 |
RoE | Phobos Labs - Sector 1: Teleportation | Bernard Fresko | 714 | Locker in storage area | #042 |
RoE | Phobos Labs - Sector 2: Molecular Research | Keith Noordzy | 281 | Retracting bridge | |
RoE | Phobos Labs - Sector 3: Main Reactor | Nicolas Haag | 492 | Locker in Reactor Control | #009 |
RoE | Phobos Labs - Revisited: Teleportation | Martian Buddy Blaster (original releases) Patrick Hook (BFG Edition) | 634 | Martian Buddy cabinet | |
RoE | Delta Labs - Unknown | Patrick Hook | 634 | Lockers in specimen lab | #116 #117 |
Lost Mission | Enpro Sector 2 | David Voss | 731 | Double barrel shotgun display case | |
Lost Mission | Underground (Part 1) | Bob Thompson | 631 | Locker in first room | #054 |
Lost Mission | Underground (Part 2) | Phil Anders | 847 | Locker in second revenant room | #108 |
Lost Mission | Exis Labs (Part 1) | Computer monitor across from lockers | 579 | Lockers in security office | #104 |
Lost Mission | Exis Labs (Part 1) | Nasir Adil | 428 | Locker in Teleporter Security | #965 |
Lost Mission | Exis Labs (Part 1) | Dmitry Lebedev | 532 | Locker in bruiser room | #071 |
Lost Mission | Exis Labs (Part 2) | Sticky note on nearby wall | 372 | Lockers in Central Operations | #805 #806 |
Sources[edit]
- Doom 3 walkthrough by GrAwL at GameFAQs
- Locker Codes, thread at GameFAQs forum 'Doom 3 BFG Edition for PlayStation 3'
- Resurrection of Evil walkthrough by Lsnake at GameFAQs
- Resurrection of Evil walkthrough by LordKrell at GameFAQs
- Lost Mission Cabinet Codes, thread at GameFAQs forum 'Doom 3 BFG Edition for PC'
- DOOM 3 BFG EDITION | The Lost Mission, YouTube playthrough by TheMetalGamer
See also[edit]
From DoomWiki.org
Dvd games. The sentry bot is a small, dog-sized security robot with a prominent head and four highly articulated spider-like legs. It is employed in all sectors of Mars City in Doom 3. Each sentry bot is equipped with a powerful machine gun and a flashlight. They were constructed by Mixom Corporation for the UAC. Best anime world. Though utilizing sophisticated artificial intelligence, records of several adverse incidents with the bots can be found in several employees' PDAs, detailing accidental discharge of their weapons, or unexplained rejection of new employees' identification credentials.
At the beginning of the game they can be seen in the Marine HQ. One sentry bot will lead the player to the Mars City Underground elevator. When the demons invade the base, many sentry bots are destroyed. If you find one still active, it will help you fight the demons. Sentry bots make excellent allies; their standing is on par with the more elite demons such as the revenant and chaingun commando, and they can easily mow through hordes of Z-Sec soldiers and imps. In the Resurrection of Evil expansion, however, they are sometimes overwhelmed and destroyed by large groups of revenants and require the player's backup in order to survive.
Sentry bots can be found in Mars City, the Enpro Plant, and Communications Tower. In Resurrection of Evil they can be found in Erebus Monorail Station and the Phobos Complex. The sentry bot also returns in The Lost Mission, appearing in Underground (Part 2). This level represents perhaps the stiffest challenge for the bot, where it must survive a long trek through dark, enemy infested corridors, facing down multiple revenants, chaingun commandos, imps, and, at the end of the level, a gigantic battle including multiple Hell knights and cacodemons. In a manner unique to this level, however, an infinite number of bots can be dispatched from the storage rack near the beginning of the level - if one dies, simply return there and release another to take its place.
Combat details[edit]
Doom 3 Sentry Bot Free
- Health: 300
- Attack Damage: 5 (machine gun)
- Cheat spawn: 'spawn char_sentry' (does not work) / 'spawn comm1_Sentry' (working)
- Flashlight: 'spawn comm1_sentry flashlight 1' (sentry has flashlight enabled)