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Doom 3 Sentry Bot

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Doom 3 Sentry Bot

Doom Wad Station is THE stop on the internet for maps and mods for Doom 3 as well as all the up to date information on Doom 3 Total Conversion projects. If it's Doom, Doom 2 or Doom 3, you'll find it at Doom Wad Station. Find the id logo secret room in DOOM 3: Bronze: Big Boy: Defeat Cyberdemon boss in DOOM 3: Bronze: Boomtastic: Blow up 50 barrels in the DOOM 3, RoE, or Lost Mission campaigns: Bronze: Bot Buddy (secret) Keep a Sentry Bot alive to its destination in DOOM 3, RoE, or Lost Mission (except Mars City) Bronze: Cookie Stealer: Defeat Guardian boss in. Doom 3 Sentry Bots are a type of robot made by UAC to guard their bases, or used to lead people from one point to another. They first appeared in Doom 3, but made an appearance in Doom II RPG as well. Mar 15, 2015 The sentry bot is a small, dog-sized security robot with a prominent head and four highly articulated spider-like legs. It is employed in all sectors of Mars City in Doom 3. Each sentry bot is equipped with a powerful machine gun and a flashlight. They were constructed by Mixom Corporation for the UAC. Though utilizing sophisticated artificial intelligence, records of several adverse incidents.

Doom 3 Sentry Bot

From DoomWiki.org

Security codes are used to open storage lockers and other sealed areas in Doom 3. They are almost always obtained from PDAs on the same level, via emails or audio log entries. Many of the heavy weapons and large powerups are locked up, so the more codes are found, the better equipped the marine becomes.

List of locker codes[edit]

Hack
Doom 3 Sentry Bot

Doom Wad Station is THE stop on the internet for maps and mods for Doom 3 as well as all the up to date information on Doom 3 Total Conversion projects. If it's Doom, Doom 2 or Doom 3, you'll find it at Doom Wad Station. Find the id logo secret room in DOOM 3: Bronze: Big Boy: Defeat Cyberdemon boss in DOOM 3: Bronze: Boomtastic: Blow up 50 barrels in the DOOM 3, RoE, or Lost Mission campaigns: Bronze: Bot Buddy (secret) Keep a Sentry Bot alive to its destination in DOOM 3, RoE, or Lost Mission (except Mars City) Bronze: Cookie Stealer: Defeat Guardian boss in. Doom 3 Sentry Bots are a type of robot made by UAC to guard their bases, or used to lead people from one point to another. They first appeared in Doom 3, but made an appearance in Doom II RPG as well. Mar 15, 2015 The sentry bot is a small, dog-sized security robot with a prominent head and four highly articulated spider-like legs. It is employed in all sectors of Mars City in Doom 3. Each sentry bot is equipped with a powerful machine gun and a flashlight. They were constructed by Mixom Corporation for the UAC. Though utilizing sophisticated artificial intelligence, records of several adverse incidents.

From DoomWiki.org

Security codes are used to open storage lockers and other sealed areas in Doom 3. They are almost always obtained from PDAs on the same level, via emails or audio log entries. Many of the heavy weapons and large powerups are locked up, so the more codes are found, the better equipped the marine becomes.

List of locker codes[edit]

Note that Level indicates where the code is needed, if different from where it is received.

GameLevelSourceCodeWhere usedLocker ID
Doom 3Mars City Adam Berneche 396 Locker next to elevator #001
Doom 3Mars City Underground Grant Baston 531 Locker in Energy Stabilization Unit #023
Doom 3Mars City Underground Frank Delahue 842 Valve control panel (extinguishes fire)
Doom 3Mars City (revisited) Mark Caseon 347 Locker in medical lab #017
Doom 3Mars City (revisited) Bill Tyson 584 Weapons Storage room
Doom 3Administration Alan Dorweiler 586 Locker next to health station #013
Doom 3Administrationwww.martianbuddy.com (original releases)
Jonathan Moses (BFG Edition)
0508 Martian Buddy cabinet
Doom 3Alpha Labs - Sector 1 Kyle Berger 752 Locker in EPD lab #009
Doom 3Alpha Labs - Sector 2 Andrew Chin 409 Damaged locker #038
Doom 3Alpha Labs - Sector 2 Walter Connors 102 Locker at top of ladder #039
Doom 3Alpha Labs - Sector 3 Mark Lamia 123 Locker at bottom of lift
Locker behind locked door
Locker in final room
#047
#048
#049
Doom 3Alpha Labs - Sector 4 Henry Nelson 651 Locker on far side of bridge #064
Doom 3Enpro PlantTheresa Chasar 972 Locker in her office #063
Doom 3Enpro Plant Steve Hammer 734 Plasma Storage room
Doom 3Communications: Central Communications Tower Ben Wolfe 246 Locker in Sentry Bot control room #054
Doom 3Recycling - Sector 2: Waste Recycling Center Nick Sadowayj 483 Locker near airlock #003
Doom 3Monorail: Facility Transport Charles Hollies 142 Locker in security office #054
Doom 3Monorail: Facility Transport Gary Ross 826 Monorail airlock
Doom 3Monorail: Facility Transport Karl Cullen 364 Lockers near turret gun #078
#079
Doom 3Delta Labs - Level 1 Robert Price 298 Locker in storage room #21D
Doom 3Delta Labs - Level 2a Frank Cinders 538 Locker in Records Office #112
Doom 3Delta Labs - Level 2a Michael Abrams 931 Office with BFG #901
Doom 3Delta Labs - Level 2a Computer monitor near locker 972 Locker next to Halon control panel #116
Doom 3Delta Labs - Level 2a Sticky note on locker 715 Locker in Operations Server Room #114
Doom 3Delta Labs - Level 2b Francis Erikson 259 Locker in maintenance corridor #103
Doom 3Delta Labs - Level 2b Dr. Michaels 624 Lockers in specimen lab #216
#217
Doom 3Delta Labs - Level 2b Jacob Stemmons 371 Locker at bottom of lift #213
Doom 3Delta Labs - Level 2b Sticky note on locker 372 Locker in Analysis Control #666
Doom 3Delta Labs - Level 2bElizabeth McNeil 725 Storage area 07
Doom 3Delta Labs - Level 2bwww.martianbuddy.com (original releases)
Jonathan Moses (BFG Edition)
0508 Martian Buddy cabinet
Doom 3Delta Labs - Level 2bElizabeth McNeil 463 Final room with arch-vile
Doom 3Delta Labs - Level 3 Han Lee 836 Lockers near large teleporter #386
#387
Doom 3Delta Labs - Level 3 Frank Cerano 841 Locker near teleporter control panel #317
Doom 3Delta Labs - Level 4 Jack Gilbert 579 Locker in control room #104
Doom 3Central Processing: Processing Distribution Center Bruce Jackson 571 Locker near security checkpoint #452
Doom 3Central Processing: Processing Distribution Center Tony Bates 627 Door of Lab A
Doom 3Central Processing: Processing Distribution Center Charlie Haskell 468 Locker in Lab A #669
RoEErebus - Level 2: Erebus Dig Site Marcus Tanner 516 Locker in elevator bay #029
RoEErebus - Level 3: Erebus Labs Preston Glenn 769 Locker in chemical storage area #105
RoEErebus - Level 3: Erebus Labs Steven Crane 428 Sarge's double barrel shotgun case
RoEErebus - Level 4: Erebus Control Ron Gibbons 937 Locker in Administration Access
Locker in main office
#407
#408
RoEErebus - Level 6: Erebus Station Fred Grossman 134 Lockers in armory #034
#035
RoEPhobos Labs - Sector 1: Teleportation Bernard Fresko 714 Locker in storage area #042
RoEPhobos Labs - Sector 2: Molecular Research Keith Noordzy 281 Retracting bridge
RoEPhobos Labs - Sector 3: Main Reactor Nicolas Haag 492 Locker in Reactor Control #009
RoEPhobos Labs - Revisited: TeleportationMartian Buddy Blaster (original releases)
Patrick Hook (BFG Edition)
634 Martian Buddy cabinet
RoEDelta Labs - Unknown Patrick Hook 634 Lockers in specimen lab #116
#117
Lost MissionEnpro Sector 2 David Voss 731Double barrel shotgun display case
Lost MissionUnderground (Part 1) Bob Thompson 631 Locker in first room #054
Lost MissionUnderground (Part 2) Phil Anders 847 Locker in second revenant room #108
Lost MissionExis Labs (Part 1) Computer monitor across from lockers 579 Lockers in security office #104
Lost MissionExis Labs (Part 1) Nasir Adil 428 Locker in Teleporter Security #965
Lost MissionExis Labs (Part 1) Dmitry Lebedev 532 Locker in bruiser room #071
Lost MissionExis Labs (Part 2) Sticky note on nearby wall 372 Lockers in Central Operations #805
#806

Sources[edit]

  • Doom 3 walkthrough by GrAwL at GameFAQs
  • Locker Codes, thread at GameFAQs forum 'Doom 3 BFG Edition for PlayStation 3'
  • Resurrection of Evil walkthrough by Lsnake at GameFAQs
  • Resurrection of Evil walkthrough by LordKrell at GameFAQs
  • Lost Mission Cabinet Codes, thread at GameFAQs forum 'Doom 3 BFG Edition for PC'
  • DOOM 3 BFG EDITION | The Lost Mission, YouTube playthrough by TheMetalGamer

See also[edit]

Retrieved from 'https://doomwiki.org/w/index.php?title=Doom_3_locker_codes&oldid=213061'

From DoomWiki.org

A sentry bot.
'Marine, if you run across any operational sentry bots, use them. Those guys pack a lot of firepower.'

Dvd games. The sentry bot is a small, dog-sized security robot with a prominent head and four highly articulated spider-like legs. It is employed in all sectors of Mars City in Doom 3. Each sentry bot is equipped with a powerful machine gun and a flashlight. They were constructed by Mixom Corporation for the UAC. Best anime world. Though utilizing sophisticated artificial intelligence, records of several adverse incidents with the bots can be found in several employees' PDAs, detailing accidental discharge of their weapons, or unexplained rejection of new employees' identification credentials.

At the beginning of the game they can be seen in the Marine HQ. One sentry bot will lead the player to the Mars City Underground elevator. When the demons invade the base, many sentry bots are destroyed. If you find one still active, it will help you fight the demons. Sentry bots make excellent allies; their standing is on par with the more elite demons such as the revenant and chaingun commando, and they can easily mow through hordes of Z-Sec soldiers and imps. In the Resurrection of Evil expansion, however, they are sometimes overwhelmed and destroyed by large groups of revenants and require the player's backup in order to survive.

Sentry bots can be found in Mars City, the Enpro Plant, and Communications Tower. In Resurrection of Evil they can be found in Erebus Monorail Station and the Phobos Complex. The sentry bot also returns in The Lost Mission, appearing in Underground (Part 2). This level represents perhaps the stiffest challenge for the bot, where it must survive a long trek through dark, enemy infested corridors, facing down multiple revenants, chaingun commandos, imps, and, at the end of the level, a gigantic battle including multiple Hell knights and cacodemons. In a manner unique to this level, however, an infinite number of bots can be dispatched from the storage rack near the beginning of the level - if one dies, simply return there and release another to take its place.

Combat details[edit]

Doom 3 Sentry Bot Free

  • Health: 300
  • Attack Damage: 5 (machine gun)
  • Cheat spawn: 'spawn char_sentry' (does not work) / 'spawn comm1_Sentry' (working)
  • Flashlight: 'spawn comm1_sentry flashlight 1' (sentry has flashlight enabled)

Doom 3 Sentry Bot 1

Retrieved from 'https://doomwiki.org/w/index.php?title=Sentry_bot&oldid=99197'




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